selected works
 

K PROJECT

Ongoing   Residential


3D Visualisation for a private client in Malaysia.



Rhino    V-Ray    Blender    Photoshop   Lightroom





MISSION 105

2022 MArch Thesis


Mission 105 is a speculative design film unfolding within a game engine environment. It explores the spatial legacy of colonial-era plantations in Malaysia and their transformation in the Anthropocene. Through simulations, mapping, and data visualisation, the project critically engages with ecological tensions and community responses. Set in an immersive, game engine-rendered world, it stages symbolic “territorial actions” that prompt dialogue around land, identity, and sustainable futures in post-colonial contexts.


Rhino   Cinema 4D    Twinmotion    QGIS    After Effect    Premier Pro 





0.25 ROOM

2021 Forth Year


‘0.25’ Room is a series of public rooms that exist within the margins and interstices of London. It responds to the merging of two latent crises: the lack of non-commercialised public interiors in the city’s urban fabric, and an institutional loophole in Brownfield Regeneration policy that leaves small sites in limbo.

London’s public spaces are no longer a ‘living room’, but rather a ‘condition of interior’—a term that reflects how the urban environment has become increasingly systematised. This project becomes a vehicle for exploring a new order of interiority: the public interior, conceived as an expansion of London’s public realm. These rooms serve as shelter, amenity, and stage for the unplanned—supporting spontaneous public encounters and improvisation. ‘0.25’ Room reclaims, encircles, and defends the overlooked small sites (less than 0.25 hectares) scattered across the city, reframing them as untapped public resources.


Rhino   V-Ray    QGIS    Google Earth Engine    Cinema 4D    Adobe Suite






Through The Looking Lens

2019 Third Year


Welcome to the post-internet world of streetwear and cult brands. Lining up to be the first to purchase consumer goods is a particularly strange modern phenomenon. Wimbledon’s queues are legendary, but now streetwear brands are turning them into places to be seen. How did standing in line become an event in itself?

Creators and sellers of popular culture have made millennials the hottest consumer demographic. Are they simply reflecting teen desires—or have they begun to manufacture those desires in a bid to secure this lucrative market?


Arduino   Rhino   Model-Making   Cinema 4D   Adobe Suite






iCave:
Experiential Time Capsule for Quasi-Europe

2018 Second Year


iCave is a speculative underground archive conceptually framed as a future initiative of the Victoria & Albert Museum. It extends the museum’s real- world Rapid Response Collecting project — a contemporary collecting practice where each object captures a phase of present-day history.

In this imagined scenario, iCave responds to a projected fragmentation
of Europe. The archive collects quasi-objects — a term coined by preservationist Jorge Otero-Pailos — describing items that may appear mundane but hold deep social significance, revealing hidden narratives within communities. These artifacts remain sealed until the moment of the European Union’s theoretical dissolution.


Rhino   Ultimaker Cura   Model-Making   Adobe Suite